Why it matters: At the basic level, both can describe object shapes with properties and methods. The syntax is nearly identical, with interfaces using the interface keyword and types using the type keyword. For simple object shapes, the choice is often a matter of personal or team preference.
Both interfaces and types support extension, but with different syntax.
Interfaces use extends for a more traditional OOP inheritance model
While types use intersection (&) which combines types.
Interfaces generally provide better error messages when there are conflicts during extension.
Interfaces can be merged through declaration merging, which is useful when working with external libraries or when you want to extend types across different parts of your codebase.
Types cannot be merged - attempting to redeclare a type will cause an error. This makes interfaces more flexible for augmenting existing definitions.
Types can represent union types (a value that can be one of several types),
While interfaces cannot. This makes types essential for modeling values that can take different forms, such as API responses that might be a success object or an error object.
Types support mapped types, which allow you to create new types by transforming properties of existing types. This is powerful for creating utility types like Readonly, Partial, Pick, etc. Interfaces cannot do this directly.
Why it matters: In earlier versions of TypeScript, interfaces generally had better performance and more helpful error messages than type aliases. However, in modern TypeScript (version 4.0+), the performance difference is negligible for most use cases. Interfaces still tend to provide slightly better error messages in some cases, particularly when dealing with extension conflicts.
Default to interfaces for object shapes unless you need specific features of type aliases. This aligns with TypeScript’s design patterns and provides better error messages. Use type aliases when you need union types, tuples, or complex type transformations.